MELEE WEAPONS

TABLE OF CONTENTS
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Blunt Weapons | ||
Blunt Weapons are allowed to be carried so long as they are properly contained; carrying a Mace will draw attention however.
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Mace: Cost 2   Damage: 3(B)   Size: 2/L   Durability: 3   Note: N/A |
Telescopic Baton: Cost 1   Damage: 3(B)   Size: 2/J   Durability: 3   Note: Collapse to Size 1/S |
Nightstick: Cost 1   Damage: 2(B)   Size: 2/J   Durability: 2   Note: +1 Defense |
Knives & Daggers | ||
All manner of Knives and Daggers are legal to own and in most cases can be carried by any normal citizen. Various clubs and bars will limit the amount of weapon paraphernalia coming through their doors, but most police and security forces are likely to just take the item upon discovery.
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Bowie Knife: Cost 1   Damage: 2(L)   Size: 1/J   Durability: 4   Note: +1 to some Crafts |
Combat Knife: Cost 1   Damage: 1(L)   Size: 1/S   Durability: 3   Note: N/A |
Punch Dagger: Cost 2   Damage: 2(L)   Size: 1/S   Durability: 3   Note: Uses Str + Brawl |
Khuhri: Cost 2   Damage: 2(L)   Size: 2/J   Durability: 3   Note: 9a on Targeted |
Main Gauche: Cost 1   Damage: 1(L)   Size: 1/S   Durability: 3   Note: +1 Defense |
Pocket Knife: Cost 1   Damage: -1(L)   Size: 1/P   Durability: 2   Note: +1 to some Crafts |
Rondel Dagger: Cost 2   Damage: 1(L)   Size: 1/S   Durability: 3   Note: +2 on Surprise |
Switchblade: Cost 1   Damage: 0(L)   Size: 1/P   Durability: 3   Note: N/A |
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Swords | ||
Swords are legal to own but carrying a sword is likely to draw the attention of the Police, which will inevitably lead to at least a brief questioning.
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Curved Sword: Cost 2   Damage: 3(L)   Size: 2/L   Durability: 3   Note: N/A |
Fencing Sword: Cost 1   Damage: 1(L)   Size: 2/L   Durability: 3   Note: AP 1 |
Great Sword: Cost 3   Damage: 4(L)   Size: 3/N   Durability: 3   Note: N/A |
Katana: Cost 2   Damage: 3(L)   Size: 2/L   Durability: 4   Note: N/A |
Long Sword: Cost 2   Damage: 3(L)   Size: 2/L   Durability: 3   Note: N/A |
Machete: Cost 1   Damage: 2(L)   Size: 2/J   Durability: 3   Note: N/A |
Rapier: Cost 2   Damage: 2(L)   Size: 2/L   Durability: 3   Note: AP 1 |
Sword Cane: Cost 2   Damage: 2(L/B)   Size: 2/L   Durability: 3   Note: B when sheathed |
Wakizashi: Cost 3   Damage: 2(L)   Size: 2/S   Durability: 4   Note: N/A |
Other Melee Weapons | ||
Most other weaponry may be owned but much of it will draw attention should you carry it down the middle of the road. Random Police stops may also end with unexpected results should they find certain items in your vehicle.
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Chain (Basic): Cost 0   Damage: 1(B)   Size: 1/S   Durability: 3   Note: Improvised |
Nunchaku: Cost 1   Damage: 1(B)   Size: 1/S   Durability: 3   Note: -1 without Dex 3 |
Crash Axe: Cost 1   Damage: 2(L)   Size: 2/L   Durability: 4   Note: N/A |
Fire Axe: Cost 1   Damage: 3(L)   Size: 3/N   Durability: 2   Note: N/A |
Hatchet: Cost 1   Damage: 1(L)   Size: 1/S   Durability: 2   Note: N/A |
Ice Axe: Cost 1   Damage: 2(L)   Size: 2/J   Durability: 1   Note: AP 1 |
Bagh-Nakh: Cost 1   Damage: 1(L)   Size: 1/P   Durability: 3   Note: Str + Brawl |
Brass Knuckles: Cost 1   Damage: 1(B)   Size: 1/P   Durability: 3   Note: Str + Brawl |
Strangle Wire: Cost 0   Damage: 2(L)   Size: 1/P   Durability: 2   Note: +1 Grappling |
Whip: Cost 1   Damage: 1(B)   Size: 2/J   Durability: 1   Note: N/A |
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Melee Weapon Materials | ||
Bone: Cost 0
  Modification: Durability 3, -1 to Use | ||
Bronze: Item Cost + 1
  Modification: Durability 2 | ||
Folded Steel: Item Cost + 1 or Item Cost + 2 or Item Cost + 3
  Modification: Item Durability + 1 or Item Durability + 2 or Item Durability + 3 | ||
Obsidian: Cost 0
  Will require Dex + Crafts roll of Item Cost + 15 to create. Use of DT Action required.   Modification: Durability 1 | ||
Silver: Item Cost + 3
  Modification: -1 Modifier to Attack, Durability 2 | ||