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Clan Tremere Lore






Knowing that a path or ritual exists (or what it can do) does not mean that you know the ritual or are able to research it; your character has merely heard about it. Note that certain rituals have a Tremere lore associated with them. Check the rituals table for minimum lore for particular rituals.

Items listed in the Tremere Only sections are 1 Lore level higher for people outside the clan, if they apply to a non Tremere at all. A non Tremere will never sit as Praeco at a Tribunal, etc. Use common sense.

Lore: Level One
What a fledgeling Tremere or outsiders would know.
  • You can remember parts of the Code of Tremere, but as bits and pieces, as fragments of the whole. It would require concentration to recite the entire Code of Tremere;
  • You know that breaking the Tremere rules is a bad thing, and that loyalty to House and Clan is everything. The Tremere are an ancient and secret society of sorcerers, with a hierarchy composed of multiple ranks within the clan, but nobody is supposed to know that;
  • The Pyramid everyone refers to is a mystical entity that oversees all Tremere;
  • Tremere aren't supposed to take open positions of power in the Camarilla;
  • You know who the local Regent is, or at least who appears to be the Tremere in power in the city;
  • Stay out of trouble, because Tremere who get in trouble too often vanish mysteriously and sometimes reappear greatly changed;
  • Tremere refuse to teach their magic to anyone else;
  • Nobody is supposed to know where the Tremere sleep during the day but the Tremere;
  • Stupidity equals expandability;
  • The location of the Chantry should never be revealed;
  • The Tremere are run out of Vienna by incredibly powerful and controlling Elders;
  • You know that when asked about their magic, the Tremere give the response: "that's a good question, let me do some research and I will get back to you"
  • Tremere Only
    • You know basic workings of your own chantry, and most of the general policies of the local Regent;
    • Tremere aren't supposed to talk to those of higher rank without permission
Lore: Level Two
What a neonate Tremere would know
  • Some of the internal politics within the chantry;
  • You have memorized the Code of Tremere and know your Regent's interpretation of it;
  • You've heard of some of the more common interpretations of the Code of Tremere;
  • Demons are not to be conjured, they can trip you and claim your soul;
  • The penalties for breaking the Tremere rules are very harsh ... you may even have learned this first hand;
  • If you serve the House and Clan Tremere well, you will be rewarded. If you fail, you may end up dead;
  • There are a couple of main factions of thought within the clan;
  • You know the basics about what Path of Blood through advanced can do;
  • You know what a few rituals can do, usually only the ones you have been taught or have seen in common use;
  • Salubri are evil and monstrous three-eyed vampires that all loyal Tremere should kill on sight;
  • Tremere never turn traitor to the Sabbat;
  • The Tremere are the real reason there are only seven clans in the Camarilla;
  • You know that Assamites hate the Tremere, and may have heard rumors about the curse;
  • Going to Vienna is a euphemism for what happens to those that the clan is mad at;
  • You may know who the Lord in your Region is.
  • Tremere Only
    • You know not to contact the Lord without the Regent's permission;
    • Low ranking Tremere should consult their elders before taking a position of power in the Camarilla.
Lore: Level Three
What an Ancilla Tremere or High Apprentice would know
  • Believes the story that Tremere and his companions became vampires through the use of their magic;
  • How the Regent interprets many issues in the Code;
  • Suspects that secret societies may exist within the Tremere;
  • May know general details about the Children of the Pyramid and one other secret society;
  • A working knowledge of the history of Clan Tremere, as presented in the clanbook; however, NOTHING about the diablerie of Saulot (IGNORE section titled Diablerie on page 17 of the old clanbook);
  • May have heard of Gargoyles or Homunculi;
  • Has heard of the Assamite curse.
  • You have a working knowledge of what 1-3 Paths will do (Other than the ones you can cast)
  • You have a working knowledge of what about 1-7 rituals will do (other than the ones that you can cast)
  • Tremere Only
    • Possibly has sat on a tribunal;
    • Knows the Thaumaturgical areas of interests of those Tremere living within the chantry;
    • Has heard that the Council has some sort of Secret Police
Lore: Level Four
What a high ranked or Elder Tremere Would know
  • Has some familiarity with parts of the Peripheral Code and its complications;
  • Some knowledge about the Hierarchy in their Lord's Realm Can identify prominent traditionalists and transitionalists;
  • How the Lord interprets the Code;
  • The tradition of certamen.
  • You have a working knowledge of what 2-6 Paths will do (Other than the ones you can cast)
  • You have a working knowledge of what 3-12 rituals will do (Other than the ones you can cast).
  • Tremere Only
    • Knows the proper role of a panel member or a voice at a Tribunal.
    • How to get someone sent to Vienna--properly (see Tremere Guide);
    • The existence of the non geographic Pontifices.
    • Basic knowledge of 2-3 secret societies (equivalent to the write-up in the clanbook);
    • Knows of the Existence of the Astors, but no clue who any of them are.
Lore: Level Five
What a Tremere Loremaster would know.
  • The many ways the Peripheral Code can be cited and interpreted;
  • A great deal about Tremere History, including significant knowledge of the Peripheral Code, the rulings of past tribunals, and decisions made by the Councilor;
  • The prevalence of secret societies (rough knowledge of 5-6);
  • Some knowledge of the House and Clan's affairs in their region;
  • The labrynthine complexities of the Peripheral Code;
  • Not to talk about the events of 1133 (You know the Diablerie section on pg. 17 of the original clanbook);
  • You have a working knowledge of what many Paths will do (Other than the ones you can cast)
  • You have a working knowledge of what many rituals will do (Other than the ones you can cast).
  • Tremere Only:
    • When and how to contact a Pontifex (without being demoted to Apprentice 1 and sent to Antarctica).
    • The true story behind the creation of the Gargoyles;
    • How to approach the Councilor;
    • Knows some of the Tremere involved in the secret societies;
    • Knowledge of the hierarchy within their Pontifex's Order;
    • Some vague ideas as to how the Councilor thinks and acts;
    • How to serve as Praeco at a tribunal;
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